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Okay, herewegoitis THOUGHT EXERCISE TIME
Hopefully, this will help us all think about what goes into a good story
SIX attributes of a great hero
FIVE characteristics of a great villain
FOUR features of a great adventure
THREE traits of a great romance
TWO parameters of a great tragedy
ONE necessity of a great story
GO.
As an interesting side activity, you could try asking your friends/family/comrades these questions, too. Who knows, you may learn something new about them.
A brief note to new watchers:
Most of what I submit goes quickly to the scraps, so if you aren't watching that I guess you could miss out on some things? You probably have your reasons to not be watchin' the scraps if you aren't, but I'm just. You know. Throwing that out there. Also, almost all of my journal entries ask obnoxiously personal questions or meta about story writing like this instead of serving as actual journal entries, so there's that, too.
Hopefully, this will help us all think about what goes into a good story
SIX attributes of a great hero
FIVE characteristics of a great villain
FOUR features of a great adventure
THREE traits of a great romance
TWO parameters of a great tragedy
ONE necessity of a great story
GO.
As an interesting side activity, you could try asking your friends/family/comrades these questions, too. Who knows, you may learn something new about them.
A brief note to new watchers:
Most of what I submit goes quickly to the scraps, so if you aren't watching that I guess you could miss out on some things? You probably have your reasons to not be watchin' the scraps if you aren't, but I'm just. You know. Throwing that out there. Also, almost all of my journal entries ask obnoxiously personal questions or meta about story writing like this instead of serving as actual journal entries, so there's that, too.
A very important learning opportunity for us all!
first things first, an advertisement for a service that might quite possibly change you, your life, and the lives of any you have ever touched. Its even written in capslock so you pay extra special attention to it.
YOU THERE! WHAT ARE YOUR OPINIONS ON LEARNING AND ART?
DO YOU LIKE TO MIX THE TWO?
DO YOU FIND IT PLEASING?
DOES THE TWO JOINING IN ECSTATIC UNION EXCITE YOU? ARE YOU STIMULATED BY THE VERY NOTION OF THE INTERMINGLING OF THEIR ESSENCES? DOES IT AROUSE YOU, LEAVE YOU GLISTENING, TREMBLING AND UTTERLY FULFILLED TO IMAGINE THE THINGS THAT MIGHT BE BORN OF SUCH A UNION OF KNOWLEDGE AND VISION?
YOU DO, DO YOU?
YOU SICKEN ME! YOU A
I've seen faces in places [WARNING: FREE STUFF]--
--But that's neither here nor there.
So, what I was saying was
I recently decided I'd go as long as I can without drawing fanart, in part because fanart is tres embarrassin' and in other part because I want to focus on developing the visual style of a comic i wish to do.
I had thought this would be a good lead in to the subject of this journal but alas I forgot what my point was. If there ever was one. I don't got much evidence to support myself but I think there was.
Well, while I try and to remember why this is linked to that, and that to this, I gotta request for y'alls. Would you guys be so kind as to send a picture or description o
Fellas, a word if I may.
There's nothing that makes me gladder than having people enjoy my profoundly dumb drawings! It also makes me happy when people share those drawings with like-minded people, the more the merrier! What I DON'T like and what actually makes me sad and frustrated is when a picture of mine is shared without credit, or with portions of the image altered or cut. I don't mind you guys reposting, reblogging or tweeting my silly fanarts, but please please please DON'T edit them or omit credit! It's disrespectful and makes me not want to post stuff to DA if people are going to continue to 'swipe the goods', so to speak.
And, well, honestly there's a lo
Welcome to the promotidome!!!!!
!!!!!!!!!!!
Remember when I said I was getting a twitter then I got a twitter! Well I have other things on the computer DIFFERENT from a twitter so I thought I might link them! Because why the hell not.
forMeToPoupon at Twitter
also forMeToPoupon at Formspring
just poupon at Tumblr (I am now to be posting new sketches there before I upload them to DA)
tlc010 at the livejournals (I was to be posting new sketches there before I uploaded them to DA but it is currently being intentionally neglected until it learns to behave appropriately)
kundagi at tegaki-E (haven't updated in ages, but for completion's sake, have at ye)
Livestream is ove
© 2009 - 2024 Kundagi
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Hey, I feel kindof odd doing this because I've never seen you around on dA before and just came across your Avatar stuff. But as a writer, I sortof had to see whether I could, and might as well post it. Reply or not...
A great hero:
1. whatever their age, they don't really match it in mind. A child unusually experienced, a middle-aged or old person unusually skilled.
2. has consistent morals. If they're not going to kill, they don't even want to kill the big bad guy. This especially goes for female characters. If they're not going to give up sex to a random character, they're not going to give it up to the hero without a deeper relationship forming between them either.
3. balances humanity and supernatural or godlike abilities (definitly has to have a cool power.)
4. has a tie to something--their hometown, one of their friends, maybe even to a romantic interest--that keeps them sane when all the supernatural things that are surrounding the hero threaten to overwhelm them. This can be a talisman or a memory, and can be done very badly in fiction, but also very well.
5. just go read "A Cavern of Gray Ice" by J.V. Jones and write down all of Raif Sevrance's traits and put them here. I love that man. I suppose because he's tragic and very human.
A great villian:
1. is keep-you-up-at-night terrifying.
2. someone else said this in their reply to this journal and I really liked it; a great villian thinks they're a hero. I don't see enough of those in fiction.
3. A lot of fantasy villians have some sort of physical quirk that makes them cool, seemingly wounded, and inhuman at the same time--an eye like an animal's is a very cliche example. Something that sets them off. Again, this can be done very badly, but also very well. When done well, it can be a symbol of all kinds of things, such as the degradation of humanity and such.
4. has a characterization arc just like a hero. Gets steadily crazier (or perhaps steadily less villianous? I don't know if I've ever seen that done where the villain still maintains their badass evilness, but it's an intriguing possibility.)
5. badass evilness.
A great adventure:
1. involves both our world and a fantasy world.
2. changes the characters involved in ways specific to it.
3. has an aerial battle somewhere
4. has a cool creature or monster somewhere. (Yes, I am a combination of deep and glib. It works.)
A great romance:
1. Doesn't involve sex, or not much. Maybe I'm one of very few people who'd say that, but I thinks sex really cheapens the whole thing.
2. Leaves the reader actually supporting the pairing instead of wishing they were the one with the guy/girl (depending on your orientation) of the pair. Again, maybe this is just me. I don't write romance much.
3. Involves distance. The two can't be together because of something (not something cliche like "their families hate eachother". Something much more interesting, like "he doesn't know she exists" or "she's trying to kill him".)
A great tragedy:
1. involves revenge. I have a thing for revenge. It's so...full of momentum. And when it fails, it's like a semi crashing into a brick wall. Writers, harness that.
2. involves introspection. It's gradual, so that the tragic hero can muse on how s/he or people in general deal with tragedy. Because everyone has to deal with it at some point. Look, just go read Hamlet and bask in its amazingness.
A great story:
1. leaves you out of breath at the end.
A great hero:
1. whatever their age, they don't really match it in mind. A child unusually experienced, a middle-aged or old person unusually skilled.
2. has consistent morals. If they're not going to kill, they don't even want to kill the big bad guy. This especially goes for female characters. If they're not going to give up sex to a random character, they're not going to give it up to the hero without a deeper relationship forming between them either.
3. balances humanity and supernatural or godlike abilities (definitly has to have a cool power.)
4. has a tie to something--their hometown, one of their friends, maybe even to a romantic interest--that keeps them sane when all the supernatural things that are surrounding the hero threaten to overwhelm them. This can be a talisman or a memory, and can be done very badly in fiction, but also very well.
5. just go read "A Cavern of Gray Ice" by J.V. Jones and write down all of Raif Sevrance's traits and put them here. I love that man. I suppose because he's tragic and very human.
A great villian:
1. is keep-you-up-at-night terrifying.
2. someone else said this in their reply to this journal and I really liked it; a great villian thinks they're a hero. I don't see enough of those in fiction.
3. A lot of fantasy villians have some sort of physical quirk that makes them cool, seemingly wounded, and inhuman at the same time--an eye like an animal's is a very cliche example. Something that sets them off. Again, this can be done very badly, but also very well. When done well, it can be a symbol of all kinds of things, such as the degradation of humanity and such.
4. has a characterization arc just like a hero. Gets steadily crazier (or perhaps steadily less villianous? I don't know if I've ever seen that done where the villain still maintains their badass evilness, but it's an intriguing possibility.)
5. badass evilness.
A great adventure:
1. involves both our world and a fantasy world.
2. changes the characters involved in ways specific to it.
3. has an aerial battle somewhere
4. has a cool creature or monster somewhere. (Yes, I am a combination of deep and glib. It works.)
A great romance:
1. Doesn't involve sex, or not much. Maybe I'm one of very few people who'd say that, but I thinks sex really cheapens the whole thing.
2. Leaves the reader actually supporting the pairing instead of wishing they were the one with the guy/girl (depending on your orientation) of the pair. Again, maybe this is just me. I don't write romance much.
3. Involves distance. The two can't be together because of something (not something cliche like "their families hate eachother". Something much more interesting, like "he doesn't know she exists" or "she's trying to kill him".)
A great tragedy:
1. involves revenge. I have a thing for revenge. It's so...full of momentum. And when it fails, it's like a semi crashing into a brick wall. Writers, harness that.
2. involves introspection. It's gradual, so that the tragic hero can muse on how s/he or people in general deal with tragedy. Because everyone has to deal with it at some point. Look, just go read Hamlet and bask in its amazingness.
A great story:
1. leaves you out of breath at the end.